Job Description With a high-level understanding of the capabilities of our technology combined with your visibility on the project as a whole, as a technical animation director at Ubi MTL, you provide expert insight, tools, and support to
En tant que Directrice ou Directeur d’animation technique, vous définissez la vision et êtes responsable des outils danimation, des pipelines et des technologies qui permettent à léquipe danimation de donner vie à des personnages iconiques et doffrir aux joueuses
Job Description With a high-level understanding of the capabilities of our technology combined with your visibility on the project as a whole, as a technical animation director at Ubi MTL, you provide expert insight, tools, and support to
Job Description Job Description Job Description With a high-level understanding of the capabilities of our technology combined with your visibility on the project as a whole, as a technical animation director at Ubi MTL, you provide expert insight,
Job Description With a high-level understanding of the capabilities of our technology combined with your visibility on the project as a whole, as a technical animation director at Ubi MTL, you provide expert insight, tools, and support to
Technical Animation Director [Far Cry Project] With a high-level understanding of the capabilities of our technology combined with your visibility on the project as a whole, as a technical animation director at Ubi MTL, you provide expert insight, tools, and
Job Description As an Assistant Animation Technical Director at Ubi MTL, you will support the design and implementation of the technical animation pipeline, production workflow and the technical requirements for delivery and needs of the projects assigned to you.
DON’T NOD is an independent publisher and developer, based in Paris and Montreal, creating original narrative games in the adventure (Life is Strange, TellMe Why, Twin Mirror), RPG (Vampyr), and action (Remember Me) genres. The studio
Job Description As an Assistant Animation Technical Director at Ubi MTL, you will support the design and implementation of the technical animation pipeline, production workflow and the technical requirements for delivery and needs of the projects assigned to you.
Job Description Job Description Job Description As an Assistant Animation Technical Director at Ubi MTL, you will support the design and implementation of the technical animation pipeline, production workflow and the technical requirements for delivery and needs of the
Company Description DON’T NOD is an independent publisher and developer, based in Paris and Montreal, creating original narrative games in the adventure (Life is Strange, TellMe Why, Twin Mirror), RPG (Vampyr), and action (Remember Me) genres.
Job Description As an Assistant Animation Technical Director at Ubi MTL, you will support the design and implementation of the technical animation pipeline, production workflow and the technical requirements for delivery and needs of the projects assigned to you.
DON’T NOD is an independent publisher and developer, based in Paris and Montreal, creating original narrative games in the adventure (Life is Strange, TellMe Why, Twin Mirror), RPG (Vampyr), and action (Remember Me) genres. The studio
Associate Animation Technical Director [Far Cry Project] As an Assistant Animation Technical Director at Ubi MTL, you will support the design and implementation of the technical animation pipeline, production workflow and the technical requirements for delivery and needs of the projects
Job Description As an Assistant Animation Technical Director at Ubi MTL, you will support the design and implementation of the technical animation pipeline, production workflow and the technical requirements for delivery and needs of the projects assigned to you.
Job Description Job Description Company Description DON’T NOD is an independent publisher and developer, based in Paris and Montreal, creating original narrative games in the adventure (Life is Strange, Tell Me Why, Twin Mirror), RPG (Vampyr), and
Associate Animation Technical Director [Far Cry Project] As an Assistant Animation Technical Director at Ubi MTL, you will support the design and implementation of the technical animation pipeline, production workflow and the technical requirements for delivery and needs of the projects
Since several work modes are offered to all our employees (100% from home, Flex, 100% in-office), job opportunities posted here are available whether you live in Quebec or Ontario, unless indicated otherwise. At Behaviour Interactive, we
DON’T NOD is an independent publisher and developer, based in Paris and Montreal, creating original narrative games in the adventure (Life is Strange, TellMe Why, Twin Mirror), RPG (Vampyr), and action (Remember Me) genres. The studio
A multi Oscar-winning creative studio, we have worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus