Shape immersive RPG worlds as a Lead Environment Artist at Eidos Montréal. Collaborate with talented teams using Unreal Engine 5 in a hybrid work model. Eidos Montréal seeks a visionary Lead Environment Artist eager to lead a talented
Join a creative design team as a Senior Technical Level Designer, driving projects with high narrative and adventure content in a hybrid work setting. Collaborate closely with a senior team to implement innovative gameplay environments. This
Job Description Posted Friday, August 28, 2026 at 4:00 a.m. Senior Technical Level Designer Reports to: Game Design Director Permanent - Full-Time The team Come and join a design team on a unique mandate in a
Eidos in Montreal, Canada, seeks a Senior Technical Level Designer to join our creative Design team. You will contribute to environment structure, game flow, and scripted events, collaborating closely with senior directors to optimize engine content. You
Senior Technical Level Designer Reports to: Game Design Director Permanent – Full-Time The team Come and join a design team on a unique mandate in a genre with high narrative and adventure content. Were looking for
LEAD ENVIRONMENT ARTIST Permanent – Full-Time Eidos Montréal is seeking a talented, self‑motivated Lead Environment Artist to collaborate with a growing development team on a cross‑platform RPG built in Unreal Engine 5. The Lead Environment Artist is
Level Designer Reports to: Lead level designer Permanent - full-time What you will do Create state of the art levels focusing on innovative gameplay, accessibility, pacing and strong atmosphere; Work closely with the Level Design team
Eidos Montréal is seeking a Level Designer to craft immersive, open-world style levels with strong pacing and atmosphere. You’ll collaborate with Level Design, Level Artists and Game Design teams to deliver top-quality experiences, balancing play, accessibility and
Eidos in Montreal is seeking a Level Designer to craft state-of-the-art levels with a focus on innovative gameplay, accessibility, pacing and atmosphere. You will work with the Level Design team and Level Artists to design layouts, balance
Job Description Posted Friday, August 28, 2026 at 4:00 a.m. Level Designer Permanent – full-time What you will do Create state of the art levels focusing on innovative gameplay, accessibility, pacing and strong atmosphere; Work closely
Lighting Artist Intermediate or Senior Reports to: Lighting Technical Director Permanent – Full-Time What you will do Translate conceptual illustrations into real-time lighting visuals while respecting the technical limitations of the game engine; Create quality lighting
Illuminate the world of gaming as an Intermediate or Senior Lighting Artist. Your expertise is crucial for bringing real-time lighting visuals to life while collaborating on high-quality cinematic environments. Join a dynamic team reporting to the
Animator Reports to: Lead Animator Permanent – Full-Time What you will do Bring unique and appealing characters to life for in-game combat and scripted cinematic scenarios; Deliver quality animation on time, based on production needs; Clearly
Elevate your animation career as a Full-Time Animator, bringing vibrant characters to life for gaming. Utilize your expertise in 3D animation and storytelling in a hybrid work environment. In this permanent position at our company, you
Job Description Posted Friday, August 28, 2026 at 4:00 a.m. Animator Reports to:Lead Animator Permanent – Full-Time What you will do Bring unique and appealing characters to life for in-game combat and scripted cinematic scenarios; Deliver
Unleash your creativity as a Full-Time Animator, bringing characters to life in engaging combat and cinematic scenes. Work in a hybrid environment, while collaborating on unique in-game animations. The ideal candidate will report to the Lead